Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
22 gamesObjectivesStart here
Objective damage / min
208 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.6 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 72 of 100, built on 8% time spent dead and 0.18 deaths a minute. Aggression trails at 38, with 1.3 solo kills a game.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.