Playstyle
23 games
Playstyle radar
23 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
80
of 100
Frontline
Damage soaked and mitigated for the duo
33
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
25
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
23 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1958 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
25.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2048 vs 1552
81 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
77 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 80 of 100, built on 2048 damage a minute and 13% team damage share. Control trails at 25, with 1.3 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.