Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
49.2 vs 60.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
0.3 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
683 vs 793 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
CS / min
7.9 vs 7.3
84 of 100 against Vayne players, and it matters: the better half of Vayne bot laners wins 55% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.22 deaths a minute. Aggression trails at 22, with 0.6 solo kills a game.
Among bot laners
Vayne bot laners with above-median CS at 10 min win 54% of games; below it, 42%.
Vayne bot laners with above-median solo kills a game win 60% of games; below it, 44%.
Vayne bot laners with above-median damage a minute win 61% of games; below it, 34%.