Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
28 gamesDamageStart here
Damage / min
556 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.7 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.10 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 57 of 100, built on 9% time spent dead and 0.20 deaths a minute. Damage trails at 13, with 14% team damage share.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 597, in your losses 450 · 12W 16L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 0.7, in your losses 0.4 · 12W 16L
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.13, in your losses 0.10 · 12W 16L