Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season145 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
290 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
695 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
7.4 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Kill participation
40% vs 36%
75 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 47 of 100, built on 1.1 epic monsters a game and 8.7 turret plates a game. Vision trails at 20, with 0.52 vision score a minute.
Among top laners
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 628, in your losses 299 · 68W 68L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 760, in your losses 714 · 76W 69L
Master+ top laners with above-median turret plates a game win 76% of games; below it, 30%.
This season, in your wins 12.7, in your losses 6.7 · 76W 69L