Playstyle
22 games
Playstyle radar
22 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
22 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.39 vs 0.69 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
2.1 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Damage / min
1230 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Objective damage / min
733 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 70 of 100, built on 1087 damage a minute and 24% team damage share. Vision trails at 19, with 0.71 vision score a minute.
Among bot laners
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ bot laners with above-median vision score a minute win 56% of games; below it, 49%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.