Playstyle radar
27 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
27 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.1 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
16.9 vs 12.5
89 of 100 against Kled players, and it matters: the better half of Kled top laners wins 74% of games, the other half 31%.
Kills / min
0.29 vs 0.22
78 of 100 against Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Solo kills / game
4.1 vs 2.6
82 of 100 against Kled players, and it matters: the better half of Kled top laners wins 61% of games, the other half 43%.
Identity
Playmaker
In on every kill the team takes.
Among top laners, aggression leads at 93 of 100, built on 41% first blood rate and 4.0 solo kills a game. Vision trails at 27, with 0.67 vision score a minute.
Among top laners
Kled top laners with less time spent dead than the median win 68% of games; with more, 34%.
Kled top laners with fewer deaths a minute than the median win 71% of games; with more, 31%.
Kled top laners with above-median control wards a game win 54% of games; below it, 50%.