Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
84
of 100
Damage
Damage per minute and share of the team's damage
96
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Kills / min
0.39 vs 0.22
100 of 100 against Kled players, and it matters: the better half of Kled top laners wins 65% of games, the other half 37%.
Turret plates / game
19.2 vs 12.5
100 of 100 against Kled players, and it matters: the better half of Kled top laners wins 74% of games, the other half 31%.
Gold / min
502 vs 433
95 of 100 against Kled players, and it matters: the better half of Kled top laners wins 71% of games, the other half 31%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 98 of 100, built on 1011 damage a minute and 25% team damage share. Vision trails at 21, with 0.1 control wards a game.
Among top laners
Kled top laners with less time spent dead than the median win 68% of games; with more, 34%.
Kled top laners with above-median epic monsters a game win 68% of games; below it, 36%.
Kled top laners with fewer deaths a minute than the median win 71% of games; with more, 31%.