Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
18 gamesObjectivesStart here
Turret plates / game
3.9 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.00 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
52 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
First blood rate
11% vs 4%
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 45 of 100, built on 1.71 vision score a minute and 5.5 wards cleared a game. Damage trails at 25, with 390 damage a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.