Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.14 vs 0.07
84 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
CC seconds / min
1.5 vs 1.3
71 of 100 against supports. Keep it; it is part of how the games get won.
Solo kills / game
0.4 vs 0.2
71 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 58 of 100, built on 0.16 kills a minute and 54% kill participation. Survivability trails at 31, with 12% time spent dead.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.