Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
1.7 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.2 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Kill participation
48% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 65 of 100, built on 575 objective damage a minute and 1.7 epic monsters a game. Vision trails at 24, with 0.57 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.