Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.51 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
468 vs 315
87 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Turret plates / game
11.5 vs 8.5
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
First blood rate
18% vs 8%
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 70 of 100, built on 2.1 epic monsters a game and 645 objective damage a minute. Vision trails at 17, with 0.50 vision score a minute.
Among mid laners
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.