Playstyle radar
32 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
94
of 100
What to work on
32 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
709 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
6% vs 12%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 97 of 100, built on 0.12 deaths a minute and 6% time spent dead. Objectives trails at 28, with 0.3 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 0.5, in your losses 0.1 · 14W 18L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 770, in your losses 663 · 14W 18L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.19, in your losses 0.12 · 14W 18L