Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.10 vs 0.22
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Time spent dead
6% vs 12%
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Kills / min
0.26 vs 0.19
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 92 of 100, built on 6% time spent dead and 0.10 deaths a minute. Vision trails at 44, with 0.3 control wards a game.
Among top laners