Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
last 60season171 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
54 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.15 vs 0.07
88 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 58 of 100, built on 57% kill participation and 0.15 kills a minute. Survivability trails at 19, with 0.29 deaths a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.25, in your losses 0.32 · 95W 76L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 9%, in your losses 13% · 95W 76L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 95, in your losses 34 · 95W 76L