Playstyle
49 games
Playstyle radar
49 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
49 gamesVisionStart here
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.48 vs 0.61 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
939 vs 701
100 of 100 against Master+ Nasus players, and it matters: the better half of Nasus mid laners wins 60% of games, the other half 40%.
Solo kills / game
3.6 vs 1.5
100 of 100 against Master+ Nasus players, and it matters: the better half of Nasus mid laners wins 61% of games, the other half 41%.
Gold / min
457 vs 420
89 of 100 against Master+ Nasus players, and it matters: the better half of Nasus mid laners wins 72% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 71 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 15, with 0.51 vision score a minute.
Among mid laners
Nasus mid laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.0, in your losses 0.1 · 29W 20L
Nasus mid laners with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 0.51, in your losses 0.51 · 29W 20L