Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.48 vs 0.61 typical
Put a ward down on every back and sweep the river before objectives.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 13, with 0.50 vision score a minute.
Among mid laners
Nasus mid laners with above-median epic monsters a game win 68% of games; below it, 36%.
This season, in your wins 0.9, in your losses 0.3 · 197W 203L
Nasus mid laners with above-median control wards a game win 54% of games; below it, 48%.
This season, in your wins 0.0, in your losses 0.0 · 197W 203L
Nasus mid laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.62, in your losses 0.52 · 197W 203L