Playstyle
34 games
Playstyle radar
34 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
34 gamesAggressionStart here
Solo kills / game
2.2 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
6.6 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
310 vs 348 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kill participation
50% vs 42%
86 of 100 against Diamond Zed players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 79 of 100, built on 27% team damage share and 978 damage a minute. Objectives trails at 36, with 6.1 turret plates a game.
Among mid laners
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
In your wins 2.4, in your losses 1.8 · 17W 17L
Zed mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 8.2, in your losses 4.1 · 17W 17L
Zed mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
In your wins 502, in your losses 272 · 17W 17L