Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
31 gamesAggressionStart here
Solo kills / game
2.2 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.0 vs 9.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
323 vs 363 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Wards cleared / game
2.8 vs 1.9
73 of 100 against Zed players, and it matters: the better half of Zed mid laners wins 54% of games, the other half 48%.
Kill participation
51% vs 43%
94 of 100 against Zed players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 85 of 100, built on 27% team damage share and 1015 damage a minute. Vision trails at 38, with 0.3 control wards a game.
Among mid laners
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
In your wins 2.4, in your losses 1.8 · 17W 14L
Zed mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 8.2, in your losses 4.5 · 17W 14L
Zed mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
In your wins 502, in your losses 304 · 17W 14L