Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
22 gamesObjectivesStart here
Turret plates / game
3.2 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
57 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
15% vs 4%
85 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 49%.
CC seconds / min
1.8 vs 1.3
90 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 0.20 deaths a minute and 9% time spent dead. Aggression trails at 35, with 0.4 solo kills a game.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 7.7, in your losses 4.0 · 11W 11L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 242, in your losses 160 · 11W 11L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 8%, in your losses 10% · 11W 11L