Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS at 10 min
72.7 vs 78.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.9 vs 8.2 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.31 vs 0.25
74 of 100 against Master+ Yone players, and it matters: the better half of Yone mid laners wins 69% of games, the other half 32%.
Gold / min
482 vs 453
70 of 100 against Master+ Yone players, and it matters: the better half of Yone mid laners wins 71% of games, the other half 29%.
First blood rate
15% vs 6%
73 of 100 against Master+ Yone players, and it matters: the better half of Yone mid laners wins 61% of games, the other half 49%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 65 of 100, built on 10.2 turret plates a game and 457 objective damage a minute. Vision trails at 41, with 0.77 vision score a minute.
Among mid laners
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
This season, in your wins 65.5, in your losses 59.2 · 207W 193L
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
This season, in your wins 7.8, in your losses 6.7 · 207W 193L