Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season400 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Objective damage / min
500 vs 325
95 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Turret plates / game
10.8 vs 8.5
81 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 73 of 100, built on 1.4 epic monsters a game and 466 objective damage a minute. Damage trails at 38, with 754 damage a minute.
Among mid laners