Playstyle radar
17 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
662 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.8 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
7% vs 10%
87 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 31%.
Deaths / min
0.15 vs 0.20
83 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Turret plates / game
5.5 vs 4.4
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 75 of 100, built on 7% time spent dead and 0.15 deaths a minute. Damage trails at 27, with 17% team damage share.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.