Playstyle
23 games
Playstyle radar
23 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
23 gamesFarmingStart here
Gold / min
394 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.8 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
261 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kill participation
48% vs 44%
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 54% of games, the other half 50%.
Team damage share
26% vs 24%
71 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 63 of 100, built on 0.88 vision score a minute and 3.0 wards cleared a game. Farming trails at 29, with 398 gold a minute.
Among mid laners
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.