Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season104 games
What to work on
60 gamesFarmingStart here
CS / min
7.0 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Epic monsters / game
1.4 vs 0.9
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Damage / min
1006 vs 862
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Deaths / min
0.17 vs 0.21
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 81 of 100, built on 26% team damage share and 952 damage a minute. Farming trails at 47, with 6.4 CS a minute.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.7, in your losses 6.0 · 53W 51L