Playstyle
31 games
Playstyle radar
31 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
31 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.69 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
399 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Damage / min
922 vs 803
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 25% team damage share and 952 damage a minute. Vision trails at 32, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 15W 16L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.75, in your losses 0.67 · 15W 16L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 455, in your losses 378 · 15W 16L