Playstyle
39 games
Playstyle radar
39 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
39 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
Gold / min
397 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Vision
Vision score / min
0.69 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
915 vs 803
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 63 of 100, built on 25% team damage share and 930 damage a minute. Vision trails at 36, with 0.0 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.0 · 17W 22L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 478, in your losses 391 · 17W 22L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.78, in your losses 0.75 · 17W 22L