Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
11 gamesVisionStart here
Vision score / min
2.11 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
234 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
2.5 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Deaths / min
0.11 vs 0.22
100 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
4% vs 9%
100 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 92 of 100, built on 4% time spent dead and 0.11 deaths a minute. Damage trails at 16, with 234 damage a minute.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.