Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
25 gamesVisionStart here
Vision score / min
2.20 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.8 vs 4.8 typical
Buy a control ward on most backs and place it where the next fight happens.
Damage
Damage / min
292 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Epic monsters / game
2.4 vs 1.6
85 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Deaths / min
0.16 vs 0.22
78 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 6% time spent dead and 0.16 deaths a minute. Vision trails at 24, with 4.6 wards cleared a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 2.34, in your losses 2.05 · 13W 12L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 3.3, in your losses 2.2 · 13W 12L
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
In your wins 338, in your losses 242 · 13W 12L