Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.5 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
222 vs 290 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.30 vs 0.24
72 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 67% of games, the other half 35%.
First blood rate
14% vs 4%
73 of 100 against Ahri players, and it matters: the better half of Ahri mid laners wins 59% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 56 of 100, built on 10% time spent dead and 0.20 deaths a minute. Objectives trails at 21, with 0.4 epic monsters a game.
Among mid laners
Ahri mid laners with above-median CS a minute win 57% of games; below it, 45%.
Ahri mid laners with above-median epic monsters a game win 78% of games; below it, 42%.
Ahri mid laners with above-median objective damage a minute win 77% of games; below it, 25%.