Playstyle radar
32 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
32 gamesObjectivesStart here
Objective damage / min
618 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.78 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 50 of 100, built on 809 damage a minute and 21% team damage share. Vision trails at 25, with 0.1 control wards a game.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
In your wins 778, in your losses 312 · 15W 17L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 0.76, in your losses 0.62 · 15W 17L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
In your wins 2.9, in your losses 0.8 · 15W 17L