Playstyle radar
16 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.7 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kill participation
39% vs 44% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
CS / min
8.1 vs 7.4
80 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Vision score / min
0.91 vs 0.73
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
CS at 10 min
80.7 vs 76.2
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 70 of 100, built on 3.2 control wards a game and 1.03 vision score a minute. Aggression trails at 45, with 19% first blood rate.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median first blood rate win 60% of games; below it, 51%.
Master+ mid laners with above-median kill participation win 54% of games; below it, 50%.