Playstyle radar
19 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
1.7 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Turret plates / game
8.0 vs 9.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Damage / min
1026 vs 873
81 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
First blood rate
30% vs 14%
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 60% of games, the other half 51%.
Team damage share
28% vs 24%
88 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 56% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 64 of 100, built on 25% team damage share and 930 damage a minute. Objectives trails at 36, with 1.3 epic monsters a game.
Among bot laners
Master+ bot laners with above-median epic monsters a game win 78% of games; below it, 35%.
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.
Master+ bot laners with above-median turret plates a game win 83% of games; below it, 26%.