Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
79
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
last 60season123 games
What to work on
60 gamesVisionStart here
Wards cleared / game
1.1 vs 1.8 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Deaths / min
0.14 vs 0.20
88 of 100 against Master+ Gragas players, and it matters: the better half of Gragas mid laners wins 71% of games, the other half 35%.
Time spent dead
7% vs 10%
86 of 100 against Master+ Gragas players, and it matters: the better half of Gragas mid laners wins 68% of games, the other half 39%.
Turret plates / game
12.6 vs 10.2
78 of 100 against Master+ Gragas players, and it matters: the better half of Gragas mid laners wins 79% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 92 of 100, built on 0.14 deaths a minute and 7% time spent dead. Vision trails at 29, with 0.1 control wards a game.
Among mid laners
Gragas mid laners with above-median wards cleared a game win 56% of games; below it, 51%.
This season, in your wins 1.1, in your losses 1.4 · 70W 53L