Playstyle radar
20 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
20 gamesVisionStart here
Wards cleared / game
1.3 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
1179 vs 873
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Deaths / min
0.17 vs 0.22
87 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 72% of games, the other half 33%.
Kills / min
0.34 vs 0.27
78 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 87 of 100, built on 29% team damage share and 1108 damage a minute. Vision trails at 27, with 2.1 wards cleared a game.
Among bot laners
Master+ bot laners with above-median wards cleared a game win 57% of games; below it, 49%.
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
Master+ bot laners with above-median first blood rate win 60% of games; below it, 51%.