Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
82
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season335 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Gold / min
483 vs 433
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
CS / min
8.3 vs 7.4
90 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 58% of games, the other half 46%.
Vision score / min
0.86 vs 0.73
71 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 81 of 100, built on 7.8 CS a minute and 471 gold a minute. Objectives trails at 51, with 0.9 epic monsters a game.
Among mid laners