Playstyle radar
28 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
90
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
28 gamesAggressionStart here
Solo kills / game
1.6 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Wards cleared / game
1.9 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
Kill participation
42% vs 44% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Gold / min
478 vs 433
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Time spent dead
8% vs 10%
86 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Deaths / min
0.16 vs 0.21
82 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 92 of 100, built on 8.6 CS a minute and 85.9 CS at 10 min. Aggression trails at 44, with 1.6 solo kills a game.
Among mid laners
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
Master+ mid laners with above-median kill participation win 54% of games; below it, 50%.