Playstyle radar
14 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
1.1 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
511 vs 1004 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
582 vs 710 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Turret plates / game
6.6 vs 4.2
84 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 78% of games, the other half 27%.
CS at 10 min
34.5 vs 2.0
100 of 100 against Aatrox players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 68 of 100, built on 8% time spent dead and 0.18 deaths a minute. Objectives trails at 19, with 1.1 epic monsters a game.
Among junglers
Aatrox junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Aatrox junglers with above-median objective damage a minute win 80% of games; below it, 20%.
Aatrox junglers with above-median damage a minute win 62% of games; below it, 38%.