Playstyle radar
25 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Deaths / min
0.12 vs 0.21
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
7% vs 11%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Kills / min
0.29 vs 0.19
90 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 92 of 100, built on 0.12 deaths a minute and 7% time spent dead. Vision trails at 52, with 0.4 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.9, in your losses 0.4 · 15W 10L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.3, in your losses 0.6 · 15W 10L