Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season113 games
What to work on
60 gamesVisionStart here
Vision score / min
0.71 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.1 vs 0.7
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
CS at 10 min
78.1 vs 71.0
82 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 1.3 epic monsters a game and 462 objective damage a minute. Vision trails at 36, with 0.78 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.81, in your losses 0.84 · 62W 51L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.4, in your losses 0.6 · 62W 51L