Playstyle radar
20 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.65 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Solo kills / game
3.6 vs 2.2
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Kills / min
0.25 vs 0.20
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Damage / min
923 vs 799
77 of 100 against top laners, and it matters: the better half of Master+ top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 61 of 100, built on 73.6 CS at 10 min and 7.4 CS a minute. Vision trails at 26, with 0.3 control wards a game.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.