Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
last 60season209 games
What to work on
60 gamesFarmingStart here
CS at 10 min
72.5 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Objective damage / min
458 vs 325
84 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Epic monsters / game
1.3 vs 0.9
79 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Kills / min
0.33 vs 0.25
78 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 69 of 100, built on 643 objective damage a minute and 1.9 epic monsters a game. Farming trails at 51, with 47.9 CS at 10 min.
Among mid laners
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 44.2, in your losses 48.8 · 126W 83L
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 6.7, in your losses 6.4 · 126W 83L