Playstyle radar
14 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.17 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
1.6 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
486 vs 315
93 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Turret plates / game
11.4 vs 8.4
84 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
CS / min
8.2 vs 7.1
93 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 61 of 100, built on 25% team damage share and 886 damage a minute. Vision trails at 36, with 0.2 control wards a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.