Playstyle radar
16 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
1.9 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.4 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
CS / min
7.6 vs 6.8
81 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Time spent dead
8% vs 10%
75 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
First blood rate
14% vs 6%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 49 of 100, built on 11% time spent dead and 0.21 deaths a minute. Objectives trails at 31, with 1.4 epic monsters a game.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.