Playstyle radar
60 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
7.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
CS / min
7.7 vs 7.2
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Team damage share
26% vs 24%
70 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 61 of 100, built on 7.1 CS a minute and 439 gold a minute. Survivability trails at 43, with 11% time spent dead.
Among mid laners
Diamond mid laners with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.28, in your losses 0.17 · 28W 33L
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
This season, in your wins 12.6, in your losses 4.9 · 28W 33L