Playstyle radar
49 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
49 gamesObjectivesStart here
Turret plates / game
5.9 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Aggression
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
784 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Vision score / min
0.89 vs 0.72
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Control wards / game
2.0 vs 0.6
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 61 of 100, built on 1.9 control wards a game and 0.99 vision score a minute. Damage trails at 35, with 698 damage a minute.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
In your wins 8.1, in your losses 4.0 · 22W 27L
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.1 · 22W 27L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 733, in your losses 669 · 22W 27L