Playstyle
14 games
Playstyle radar
14 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
14 gamesVisionStart here
Vision score / min
0.70 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS / min
6.8 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
884 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
3.4 vs 2.8
84 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Deaths / min
0.16 vs 0.20
79 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Turret plates / game
5.7 vs 4.4
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 69 of 100, built on 777 damage a minute and 21% team damage share. Vision trails at 27, with 0.96 vision score a minute.
Among junglers
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.