Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
16 gamesDamageStart here
Damage / min
614 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.70 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.22 vs 0.28 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.17 vs 0.20
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Epic monsters / game
3.1 vs 2.8
72 of 100 against junglers, and it matters: the better half of Master+ junglers wins 85% of games, the other half 34%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 56 of 100, built on 0.20 deaths a minute and 9% time spent dead. Aggression trails at 35, with 0% first blood rate.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
Master+ junglers with above-median kills a minute win 69% of games; below it, 36%.