Playstyle radar
11 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
11 gamesUtilityStart here
Ally saves / game
0.00 vs 0.50 typical
Keep the save for the ally the enemy actually dives.
Utility
Ally heal + shield / min
46 vs 101 typical
Peel for the carry through the whole fight instead of following the engage.
Damage
Damage / min
314 vs 378 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Epic monsters / game
2.7 vs 1.5
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Objective damage / min
241 vs 91
100 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Time spent dead
6% vs 8%
86 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 68 of 100, built on 547 objective damage a minute and 7.0 turret plates a game. Utility trails at 39, with 42 heals + shields a minute.
Among supports
Platinum supports with above-median ally saves a game win 55% of games; below it, 48%.
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.