Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
last 60season127 games
What to work on
60 gamesVisionStart here
Vision score / min
2.25 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
248 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Vision
Control wards / game
1.8 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 63 of 100, built on 0.20 deaths a minute and 8% time spent dead. Damage trails at 17, with 354 damage a minute.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.84, in your losses 1.67 · 68W 59L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 380, in your losses 357 · 68W 59L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 1.4, in your losses 0.8 · 68W 59L